Falcao Interactive System 2.0!

Hello everybody

Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent, in version 2.0 you can use powerful tools that allow the game developer to create a professional game.

Featuring the next 13 enguines

– Interactive Push system
– Interactive Pick Up system
– Interactive Fall System
– Interactive Jump System
– Interactive Sensor Vision System

2.0 version! tools

– Interactive Tool HookShot
– Interactive Tool Flame Thrower
– Interactive Tool Bombs
– Interactive Tool Barrel
– Interactive Tool Blade
– Interactive Tool Arrows
– Interactive Dynamic Light Effects
– Interactive Dynamic Drop

All in one!

Changes on 2.0 version
– Added 8 more engines including tools
– Character graphic is showed when picking up an object
– Char anime has been applied
– Added an auto character graphic, so the tool anime are showed for every single character
– Fixed some minor bugs

It is important to know that this is not an ABS script, this just provide you a set of powerful engines for the game development, but if you are ingenious you can create your own abs system using this scrip kernel.

If you have any pixel movement script installed get rid of it otherwise it may alter the native X and X axis Rpg maker offer

– The push system allow you to push events to your desire place, allow you to
press targets and easily  tell them to do something when collide, events can
press targets by themself if you give them movement

– The pick up system allow you to pick up events and move it wherever you want
when you throw the event you can easily tell them to do something afther
throwed

– The fall system allow you to fall to espeficific tiles, events fall, fallowers
fall, events can make the player fall, also you can make something happen
when an event fall

– The Jump System allow you to jump by triggering the action key, followers
jump together with the player.

– The Sensor vision system allow you to activate any event within a vision range
between the player and the event, the event deactivate when out range

– The tool hookshot allow you to pull yourself to a different positions in
the map, you can grab objects from x distance and also start events tagged

– The tool flame thrower alllow tou star events tagged, burn torchs, burn the
barrel etc, create a ligh effect to see in the darkness

– The tool bomb allow you to explode some areas activating events tagged,
bombs can be picked and throwed, game party is affected if the bomb hurt them

– The tool barrel is a native tool created for this system never seen before in
a game, you can make a lot of things as: use it as a lantern, pick up throw,
burn the barrel with the flame trower, can be grabbed with the hook shot,
allow tou to solve puzzles, push events from the push system and much more.

– The tool blade allow you clean your path by cutting grass or wherever you want
to do with it, also you can apply drop to it

– The tool Arrows aloow you to activate events from long distance, you can
interact with bombs like creating a bomb arrow at real time

– The dynamic light effects allow you to create real lights on event tagged
you can set intencity, direction and do a lot of things.

– The dynamic drop allow you to create events to drop items jus by tagging
a simple command.

Instructions

All the instructions are inside the script, dont be scare it is very very easy to use, Plug and play

Credits

By Falcao

Demo version 2.0!

http://k006.kiwi6.co…_system_2.0.zip

Script Wiki documentantion PDF

This wiki contain a very detailed information of this script, contains pictures explanation and more


FA Int PDF

Script  code

I recomend you to download demo but anyways here the code, you will need the graphic provided in the demo

http://pastebin.com/SD8KtFCv

Video

Here a video showing the features of this amazing system:

Video of new version 2.0!

Video of the version 1.7 this no include tools

31 responses to “Falcao Interactive System 2.0!

  1. This is really impressive. Thank you for making it and congrat’s for the idea.
    Also, I would like to aks if you could, please, make a “light” version with just “Push”, “Pick Up”, “Fall”, “Jump” and “Sensor Vision”?

  2. Hi there really good script this one but my only gripe is that u shouldnt force a weapon change, i meant it would be better as an extra equip as it is its really limiting since i cant really use in a classic rpg because, well its hard to force a player to fight an evil skelleton using an wood barril…
    and for action types like zelda it would be best to divide between main weapon and sub(or subs if possible more than 1 slot) dunno how compatoble it is right now with other scripts but any way

    Really fun system u made there!

  3. I have a problem with the pickup + barrel + item drop functions.
    You see, if you are against a wall, touching it, and you throw a barrel against the wall to produce an item under your feet (in the same spot your character is in), it will freeze and cause a script error,

    Script ‘FA Interactive System 2.0’ line 865: RGSSError occurred.

    disposed sprite

      • Yes. If the item is dropped in the same spot as the character, or is dropped in a void/unpassable space such as black space or water, that error will occur.

      • Ok find this tag aproximately in line 750

        #easy drop system

        Inside that block find this

        drop.update

        Replace it with this one

        drop.update unlesss drop.disposed?

        I cant open rpg maker right now, leT me know how it work

  4. Okay, it works.
    If you throw the item against the wall while you’re against the wall, it will automatically give you the item.
    If you throw it in a void black space, it again will automatically give you the item.
    Throwing the item over a void space works too, it drops the item as normal.
    You can test it out when you get the chance. It works for me.
    Make sure you spell “unless” right, hahah. You spelled it “unlesss”

  5. Oh yeah, and another thing that would be good in the fall feature, if possible, is to disable save access until the user has recovered from their fall. If someone were to save right after they’ve fallen and they had little enough HP left to cause a Game Over, they would be in a never-ending loop of falling then getting a Game Over. Not that many people would save while falling, hahah.

  6. Very nice script. If I decide to use your script, I am combining this one with the mouse button script so that you can toggle between the items using buttons rather than having to open the menu and changing the equipment that way. It would be easier that way. Otherwise, awesome script.

  7. Love the script. It has added a whole new level of play to my game. Maybe it is something I’m missing but when I have the jump system enabled when I talk to someone or open a treasure chest my character jumps. Is there a way to stop this. I’m really new to scripts so I’m sure it is something stupid I’m missing.

  8. Is there a way to change the jump action key? because when it is enabled the char jump while talking to npc’s and opening chests. I’m new with scripts so even after looking at it I still don’t know if it’s possible.

    • Hey, is it normal for the water tiles to work as one? I put the terrain tag in only one but the others near it are working as fall too.help please.

  9. When the player jumps, they can jump on certain types of roofing tiles from the side. not the actual houses (though sometimes I can manage it from certain angles), but just the regular wall tiles, even in the dungeon tiles. Is there a way to block the player from jumping to certain areas? maybe a region effect or a terrain tag, or anything except an event (since having an event on EVERY wall would cause ungodly lag eventually)
    While there are workarounds (such as using events, or putting little objects by EVERY single wall as awkward as that is), there’s always a chance I might miss a wall, which would be bad since that means the player could break the game, VERY badly. I’m not a fan of someone skipping all of my puzzles and traps and enemies just because they jump on the wall… So overall it’d be better if there was a way to fix this in the script itself.
    Sorry to bug you, I’m sure you’re busy. But it’d just be a great help.

    • I LOVE your script but same problem here… my dungeons are broken because the player can jump on the roof of the walls… not when you jump from to the top of the screen, but to the left, to the right and down, I can jump into the roof of the walls…

  10. Is there a way to use this with your ABS system? Kinda like weapon keystroke (F key)
    activates bombs…arrows…hookshot. Also is there a way to tag walls so that hookshot
    bounce’s off them? Mostly because i like the fact that bombs in abs are part of the Items
    so you can use weapon while using bombs…but i like the fact of picking up those bombs lol

    Thanx for your help
    Great scripts by the way

  11. Ok so I have run into a glitch. The graphic for carrying an object will only work if the original actor being used is in index 0, and otherwise it causes a blank. I found a way around it, in that I can just move the actor over to index 0 on their own image, but I wanted to let you know.

  12. how do i equip a tool? do i have to create the item and tag it somehow? maybe im missing this but ive been looking for a while now. any help would be appreciated. thanks

  13. sry for the last post. i feel kinda silly for missing that. i do have a problem where my in battle attack graphic is the same as the tool instead of the weapon it should be even if i dont have the tool equipped in the equip menu (not the tool menu). im using yanfly weapon attack change. any help would be appreciated. thanks!!

  14. ¡WoW!
    Muchas gracias por publicarlo. Estoy impresionada por su arduo trabajo, eres magnífico.
    Si no te importa, lo utilizaré para un proyecto que estoy creando. Me compré el RPGMaker y estoy algo viciada x)

    ¡Muchas gracias de nuevo!
    Pettys

  15. Very epic script!
    But is there a way to make it work with custom resolutions?
    Because I am using 800×600 resolution for my game, and every single time I use a tool, my screen focus jumps to the upper left corner of my map.
    Other than that, it is perfect, but I can’t use it like this. 😦

    I tried to fix it, but to no avail. I’m just a beginner scripter.
    But if anyone could give me a hint where should I look, I guess I could try again.
    Or if anyone figured it out already, and could give me the fix, I would really appreciate it. Thankies! *.*

  16. Whenever I start a new game without any characters in my party the patch gives me an error in line 107. What do I do?

  17. I just had the best puzzle I’ve thought up to date ruined by a bug in this.
    You have to stand on a button and throw a boulder through a door then hookshot to it… sometimes it works, but sometimes the character speed moves really fast then the game freezes the next time you try to activate the hookshot, you can look around and use the other tools still but this is a pretty serious bug.

  18. also, is there any way to disable the thing where TARGET makes the thing through and below… I was trying to use it as a workaround for your tools not being consistent with self switch triggers… it’s looking like I can only kill enemies with bombs if this isn’t sorted… Since the blade is the last tool you get

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