Hello
Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.
This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.
Also a realistic tool using pose is displayed without graphics requirements.
Pearl v3 change log
– Injected Pearl abs path
– Fixed dead posses issue
– Implemented respawn timer for enemies
– Fixed vehicle issue
– Enemies cannot longer attack you while in vehicle
– fixed stuck issue when borading a a vehicle while a follower is deadposing
– added low hp switches for enemies
– Added item quantity to enemy drops
– Fixed enemy touch damage issue
– Fixed custom graphics display issue
## New Notetags!##
** Enemies
Enemy Respawn Seconds = x – Time in seconds the enemy can respawn
Enemy Respawn Animation = x – Respawn animation id
Enemy Knockback Disable = true – Make enemy unable to be knocked back
Enemy Lowhp 75% Switch = x – when enemy hp is below 75% turn on switch id x
Enemy Lowhp 50% Switch = x – when enemy hp is below 50% turn on switch id x
Enemy Lowhp 25% Switch = x – when enemy hp is below 25% turn on switch id x
Enemy Lowhp 10% Switch = x – when enemy hp is below 10% turn on switch id x
# Enemies characters notetags
now you set up more than one tool at the time for enemies. this will make the
enemies less repetitive, this simple commands work as follows. it pick up one
random tool id from the list each time the command is executed. the list can be
infinite.
rand_skill(x,x,x) ramdom skill ids the enemy going to use
rand_item(x,x,x) ramdom item ids the enemy going to use
rand_weapon(x,x,x) ramdom weapon ids the enemy going to use
rand_armor(x,x,x) ramdom armor ids the enemy going to use
* Item notetags
Exclude From Tool Menu = true – Exclude item from tool selection menu
Drop Quantity = x – Enemy drop item quantity (item, weapon, armor)
Liquid v2 change log
– Anime speed Enchanted
– New dead poses for actors and enemies
– Combo feature now support infinite combo chains (rather than 2)
– Added compatibility with bigger characters actors,
– New Universal molde provided for bigger characters and normal ones
– added more configuration to the modules
– Hp and Mp bars now has the option to display pictures instead script drawing
– New single player option (disable the M Key and K is used to call tool menu)
– Added TP display to the damage pop mechanism
– Fixed minor bug when allowing tool usage while using the shield
– Added new note tag for actors and enemies, Hit Voices = se, se, se
– Added new note tag to avoid battler voices when using specific skills
– added new notetag for enemies, Enemy Dead Pose = true , use it if you want
the enemy to show the knockdown pattern when die rather than erase it
– Hidden note tags revealed (read the documentation manual ^^)
– Added new stage Falcao son (just to show up how to create debasting tools)
Here the main features
– Full and easy to use ABS engine
Media
Here a video on the new stage Falcao son showing some debasting tool usage
Here a video of the game play
Here a video of a Boss battle
Here some pictures, i took few pictures because i already provide two videos
Pearl V3 Pictures
Liquid v2 version pictures

Here a debasting TP tool
Here the new dead poses fro followers and enemies
a party battle
Buff states and debuffs display
Enemy buff states display check below the HP bar
Tool selection
Player selection
I wanna buy license are u there?
did you ever get a response??? i would like to buy license as well
Wonderful script.
But I have a small problem or maybe it’s a bug.
When I create key objects or a normal object that can not be used, they can be placed in the skillbar.
Then the objects placed in the skillbar can not be removed unless they are replaced.
How can I solve this small mistake?
Trying to add friendly combatants to use in a war scene. Ie I plan to have the player involved in a war, with enemies everywhere, fighting against allied events as well as the player. Is this do able, or do I need to rethink my strategy?
Trying to add friendly combatants to use in a war scene. Ie I plan to have the player involved in a war, with enemies everywhere, fighting against allied events as well as the player. Is this do able, or do I need to rethink my strategy?
The scripts has a choice that allows the HUD to start disabled. My question is, how do i turn it on inside the game. Do I need to make a script call o something?
Also items cannot be removed from the skillbar unless i changed for something else, can it be fixed?
Is there a way to make the hud not affected by th screen tone? If the screen gets darker, it also happens with the hud.
The projectils travels trought walls or doors, can this be solved?
Having an error on line 180 of the Pearl Life Bars.
Here is the line: @old_hp = battler.hp
Here is the error: Undefined method ‘hp’ for nil:NilClass
I looked through Pearl Battler settings to see if hp was defined in the battler class and could not find it. I cannot find hp defined in any of the VX Ace script either, but I might be overlooking it. Anyone know why I’m getting this error?
Pearl Life Bars script.*
I’m sorry men, my English is not very good. I do not know where the script is or how it is. You can put the script in a .txt. I would like to have it because I found it interesting to have a pretty good rpg style like this one. I would thank you immensely if you would send it to me. GBY. (translated in Google Translate)
For anyone looking to use Falcao scripts for commercial use, simply donate what he asked for each script, using the Donate button on this page. Once Donated the specified amount, he will email you a commercial license to use his script.