Hello
Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.
This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.
Also a realistic tool using pose is displayed without graphics requirements.
Pearl v3 change log
– Injected Pearl abs path
– Fixed dead posses issue
– Implemented respawn timer for enemies
– Fixed vehicle issue
– Enemies cannot longer attack you while in vehicle
– fixed stuck issue when borading a a vehicle while a follower is deadposing
– added low hp switches for enemies
– Added item quantity to enemy drops
– Fixed enemy touch damage issue
– Fixed custom graphics display issue
## New Notetags!##
** Enemies
Enemy Respawn Seconds = x – Time in seconds the enemy can respawn
Enemy Respawn Animation = x – Respawn animation id
Enemy Knockback Disable = true – Make enemy unable to be knocked back
Enemy Lowhp 75% Switch = x – when enemy hp is below 75% turn on switch id x
Enemy Lowhp 50% Switch = x – when enemy hp is below 50% turn on switch id x
Enemy Lowhp 25% Switch = x – when enemy hp is below 25% turn on switch id x
Enemy Lowhp 10% Switch = x – when enemy hp is below 10% turn on switch id x
# Enemies characters notetags
now you set up more than one tool at the time for enemies. this will make the
enemies less repetitive, this simple commands work as follows. it pick up one
random tool id from the list each time the command is executed. the list can be
infinite.
rand_skill(x,x,x) ramdom skill ids the enemy going to use
rand_item(x,x,x) ramdom item ids the enemy going to use
rand_weapon(x,x,x) ramdom weapon ids the enemy going to use
rand_armor(x,x,x) ramdom armor ids the enemy going to use
* Item notetags
Exclude From Tool Menu = true – Exclude item from tool selection menu
Drop Quantity = x – Enemy drop item quantity (item, weapon, armor)
Liquid v2 change log
– Anime speed Enchanted
– New dead poses for actors and enemies
– Combo feature now support infinite combo chains (rather than 2)
– Added compatibility with bigger characters actors,
– New Universal molde provided for bigger characters and normal ones
– added more configuration to the modules
– Hp and Mp bars now has the option to display pictures instead script drawing
– New single player option (disable the M Key and K is used to call tool menu)
– Added TP display to the damage pop mechanism
– Fixed minor bug when allowing tool usage while using the shield
– Added new note tag for actors and enemies, Hit Voices = se, se, se
– Added new note tag to avoid battler voices when using specific skills
– added new notetag for enemies, Enemy Dead Pose = true , use it if you want
the enemy to show the knockdown pattern when die rather than erase it
– Hidden note tags revealed (read the documentation manual ^^)
– Added new stage Falcao son (just to show up how to create debasting tools)
Here the main features
– Full and easy to use ABS engine
Media
Here a video on the new stage Falcao son showing some debasting tool usage
Here a video of the game play
Here a video of a Boss battle
Here some pictures, i took few pictures because i already provide two videos
Pearl V3 Pictures
Liquid v2 version pictures
Here a debasting TP tool
Here the new dead poses fro followers and enemies
a party battle
Buff states and debuffs display
Enemy buff states display check below the HP bar
Tool selection
Player selection