Falcao Pearl ABS Liquid v3 has been updated to the latest version V3, It has a lot of bug fixes and some exiting new features.
Get the new update at the Pearl ABS main post here
Falcao Pearl ABS Liquid v3 has been updated to the latest version V3, It has a lot of bug fixes and some exiting new features.
Get the new update at the Pearl ABS main post here
Hello everyone
Here a new patch for my most wanted script engine Pearl ABS Liquid V2 it add some great features to the main engine, enchant the game play, apply some bug fix and much more.
What is the great thing about patching instead updating? OK well hundreds of peoples are already using my liquid v2 script version into theirs projects and i dont want them to download the demo once again etc etc, so, with this patch you will be able to upgrade the older engine just by copy and paste this code into your working project.
Pearl ABS Liquid v2 arrived!
Here a video of the new stage Falcao Son showing some tools usage
Pearl ABS Liquid v2 Download here at the main post
https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
Hello
Due to a lot of request by the users of Pearl ABS here a new add on for the system.
This add-on display followers HP and MP bars on the current screen
For logic reasons the bars are displayed only while in battle
This script take the same colors of the Game Player HUD
Installation
Just pasted below Pearl ABS Liquid system
Script here
Screenshots
Interactive System Lite v2 has been updated and Now you can enjoy all the most wanted features of interactive system on Pearl ABS
– Pick up
– Push
– Fall
– Jump
Go get it!
https://falcaorgss.wordpress.com/2012/11/22/falcao-interactive-system-lite/
Hello
Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.
This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.
Also a realistic tool using pose is displayed without graphics requirements.
Pearl v3 change log
– Injected Pearl abs path
– Fixed dead posses issue
– Implemented respawn timer for enemies
– Fixed vehicle issue
– Enemies cannot longer attack you while in vehicle
– fixed stuck issue when borading a a vehicle while a follower is deadposing
– added low hp switches for enemies
– Added item quantity to enemy drops
– Fixed enemy touch damage issue
– Fixed custom graphics display issue
## New Notetags!##
** Enemies
Enemy Respawn Seconds = x – Time in seconds the enemy can respawn
Enemy Respawn Animation = x – Respawn animation id
Enemy Knockback Disable = true – Make enemy unable to be knocked back
Enemy Lowhp 75% Switch = x – when enemy hp is below 75% turn on switch id x
Enemy Lowhp 50% Switch = x – when enemy hp is below 50% turn on switch id x
Enemy Lowhp 25% Switch = x – when enemy hp is below 25% turn on switch id x
Enemy Lowhp 10% Switch = x – when enemy hp is below 10% turn on switch id x
# Enemies characters notetags
now you set up more than one tool at the time for enemies. this will make the
enemies less repetitive, this simple commands work as follows. it pick up one
random tool id from the list each time the command is executed. the list can be
infinite.
rand_skill(x,x,x) ramdom skill ids the enemy going to use
rand_item(x,x,x) ramdom item ids the enemy going to use
rand_weapon(x,x,x) ramdom weapon ids the enemy going to use
rand_armor(x,x,x) ramdom armor ids the enemy going to use
* Item notetags
Exclude From Tool Menu = true – Exclude item from tool selection menu
Drop Quantity = x – Enemy drop item quantity (item, weapon, armor)
Liquid v2 change log
– Anime speed Enchanted
– New dead poses for actors and enemies
– Combo feature now support infinite combo chains (rather than 2)
– Added compatibility with bigger characters actors,
– New Universal molde provided for bigger characters and normal ones
– added more configuration to the modules
– Hp and Mp bars now has the option to display pictures instead script drawing
– New single player option (disable the M Key and K is used to call tool menu)
– Added TP display to the damage pop mechanism
– Fixed minor bug when allowing tool usage while using the shield
– Added new note tag for actors and enemies, Hit Voices = se, se, se
– Added new note tag to avoid battler voices when using specific skills
– added new notetag for enemies, Enemy Dead Pose = true , use it if you want
the enemy to show the knockdown pattern when die rather than erase it
– Hidden note tags revealed (read the documentation manual ^^)
– Added new stage Falcao son (just to show up how to create debasting tools)
Here the main features
– Full and easy to use ABS engine
Media
Here a video on the new stage Falcao son showing some debasting tool usage
Here a video of the game play
Here a video of a Boss battle
Here some pictures, i took few pictures because i already provide two videos
Pearl V3 Pictures
Liquid v2 version pictures
Here a debasting TP tool
Here the new dead poses fro followers and enemies
a party battle
Buff states and debuffs display
Enemy buff states display check below the HP bar
Tool selection
Player selection
Download Here
http://www.mediafire.com/?i6j9cu7uoio3s9z
* Interactive system Lite v2
This script is a sequel of the FA Interactive System 2.0, this lite version only have 4 basic
engines, Push, Pick up, Fall and the jump System
im releasing this for the Interactive System 2.0 fans that would like to use
the Pearl ABS liquid script.
pearl ABS hold all the tools from the Int 2.0 in a very different way
Installation
Just copy and paste into your project
Lite v2 change log
– Added more compatibility with Pearl ABS Liquid
– Fixed bug when picking up an object and switching player from menu
Lite version features
– Optimized code for consume less cpu than before
– You can pick up Projectiles from Pearl ABS Liquid if you tag the tools as
<pick up>
– Added the imported bolean
* Main Features
– Interactive Push system
– Interactive Pick Up system
– Interactive Fall System
– Interactive Jump System
The push system allow you to push events to your desire place, allow you to
press targets and easily tell them to do something when collide, events can
press targets by themself if you give them movement
The pick up system allow you to pick up events and move it wherever you want
when you throw the event you can easily command them to do something after
throwed
The fall system allow you to fall intoto espeficific tiles, al characters
falls, events can make the player fall, also you can make something happen
when an event fall
The Jump System allow you to jump by triggering the action key, followers
jump together with the player.
Credits
By Falcao
Screenshots
Push system
Pick Up system
Fall System
Pick and fall
When i played Aion some time ago i usually enchanted my weapons and armors with some mana stones in order to increase my toon stats.
This script allows you to enchants, weapons and armors in order to increase the actor stats.
1.6 Change log
– Fixed crash when mana stones are destroyed before the socketing process. Thanks to Pinka for reporting the bug
1.5 update change log
– Added new stand alone GUI
– Fixed bug when you set the DefaultSockets to cero and unequipp a weapon/armor
– Mana stones container expanded on more line
–
Features
– Weapons and Armors enchantment enabled
– Weapons and armors can have as many mana stones slots you want.
– When soketing the actor stats increase according to especified mana stone
– Mana stones are created with a simple note tag
– Chance to Fail the enchantment process
– If mana stones enchants fail all socketed mana stones are destroyed.
– A user friendly GUI.
Note: Weapons and armors in almost every RPG i played are uniques, they can have the same name but not the same id data, so this scripts do the same. if you have for example 10 bows the mana stones socketed count for all of them.
Installation
Copy and paste the script above main, no methods where overwritten so compatibility is very high.
Usage
Inside the script, (note tags based script)
The enchantment process start in the scene equip window
Credits
By Falcao
Screenshots
6 sockets armor
Shield sockets 3 full of mana stones
Demo 1.6
http://k006.kiwi6.com/hotlink/mq3626q3vl/mana_stones_enchants_1.6.zip
Code
This script allows you to make events drop items, weapons,armors and gold.
Features
– Drop items, weapons, armors and gold on map
– Icon and the quantity displayed on map
– Easy to use
Instructions
Tag events as follows (event comment tags)
<drop_item: id>
<drop_weapon: id> – Change id for the item id to drop. Ex: <drop_item: 2>
<drop_armor: id>
<quantity: x> – Change x for the quantity of items/weapon/armor to gain
<drop_gold: amount> – Change amount for gold value Ex: <drop_gold: 25>
Credits
By Falcao
Screenshots
Demo
http://www.mediafire.com/?g2clsn8nxy1xgvo
Code: